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- on mouseUp
- global L
- set the castNum of sprite 29 to cast "PE1"
- updateStage()
- set the castNum of sprite 29 to cast "PE2"
- updateStage()
- set the castNum of sprite 29 to cast "PE3"
- updateStage()
- set the castNum of sprite 29 to cast "PE4"
- updateStage()
- set the castNum of sprite 29 to cast "PE5"
- updateStage()
- set the castNum of sprite 29 to cast "PE6"
- updateStage()
- set the castNum of sprite 29 to cast "PE7"
- updateStage()
- set the castNum of sprite 29 to cast "PE8"
- updateStage()
- set the castNum of sprite 29 to cast "PE9"
- updateStage()
- if L = 0 then
- play frame "N-RR-3"
- end if
- if L = 1 then
- play frame "roraima"
- end if
- end
-